Orcing In Oblivion

April 16, 2008

Day Five: Leavin’ Leyawiin.

First off, before I start, I’ve got a couple of things to say. The update didn’t come yesterday due to  a lack of inspirationg on my part, but it’s here now. However, this might be the LAST update, because, checking my dashboard, I’m seeing that I have like, 7 readers.

So I’m sending a message out to those seven people: ADVERTISE THIS BLOG. Tell your friends, and tell them to tell their friends, and get the message out that I have a blog and you find it interesting. I’m doing some stuff myself, too, so, yeah.

Also: Photobucket is SOO much better than imageshack. Use it. Now.

DAY FIVE.

I wake up to find that, despite her words, Mazoga is still here at Telepe:

Huh, that’s weird. it doesn’t matter though, since it’s now 10:57, and I should be getting back to Leyawiin. I eat a piece of corn and some cheese and set out, this time going directly to town once more. On the way there, it begins to rain.

The rest of the walk goes mostly without incident, but I notice that the guard who was there on my second day out is STILL there. Geez, does he have nothing better to do?

Weird. I’ll have to talk to him later.

A few steps into Leyawiin, and Mazoga starts walking on her own, instead of following. Back to the castle, I assume.  I decide to go to the Dividing Line again. To sell things. Again.

In the Dividing Line, Tun Zeeus tells me the ‘Buy stuff here’ story, which I ignore, and immediately rid myself of anything he’ll buy. I come out with nearly 300 gold! Sweet.

I go next door to Elf Place (To sell all my misc. items), where I find Ra’Jahiir, a khajiit I talked to earlier, speaking to the proprietor.

About the fighters guild. I thought they would talk about… Prices… or inventory… or something.

Anyway, I rudely interrupt by talking to the elf (who’s name I still can’t remember). He doesn’t seem to mind, so I proceed to sell him anything Tun-Zeeus wouldn’t buy. 305 gold… Huh… Pants don’t go for much these days, apparently. Oh well. To the castle.

Oh wait.

Some of my stuff isn’t doing so well. I slap my forehead and go back to the dividing line, where I buy three repair hammers. I break one while repairing. I realize it would be cheaper to just pay T-Z to fix my stuff, but I want to get my armourer skill up.

I’ve got 257 gold after it all. Still not bad.

NOW, To castle Leyawiin.

It’s one o’ clock when I arrive:

I see nothing much has changed, so I go talk to the count.

Kickass, man! Now everyone (around Leyawiin) will know my name! Finally! My first step in my rise to greatness! Woot! The count also gives me a Leyawiin shield (which I have no use for, and will probably sell) and a key to the white stallion lodge, which turns out to be the little hut I saw near Telepe when I went out exploring.

And that gives me an idea.

I’ve done a lot around Leyawiin (actually, not really that much, now that I think about it), and I think I’ve done enough. It’s time to get out of County Leyawiin, and to my next stop: North, to Bravil! I’ve heard rumours that It’s an advanced, modern town, with many pools and luxuries for the weary travellers. From what they advertise themselves by, they’re the most beautiful town in Cyrodiil! And that’s where I’ll go.

Now, back to the conversation.

Awesome! I’ve got three black bows with me now. I don’t need them anyway, so I give them away and make a good 300 gold.

Another step towards 25,000, This brings me up to 557 gold.

I talk to the counts’ bodyguard for a while, and then proceed to tell Mazoga the good news.

Just to get back at her for being so mean to me earlier, I almost say ‘Not Yet’, but my good conscience gets the better of me and I tell her that we’re both knights. She flips out, calms down, thanks me, and says she’ll be at the lodge. I’m fine with that.

I’ve still got to talk to that guard outside the gates though.

And here’s where I have my moment of stupidity.

I walk over to the east gate, all ready to do whatever he wants me to do. I eat beef and cheese, exit through the doors, and talk with Greg, of whom I’ve managed to get a picture:

I walk outside, and realize that…

I’m at the east gate.

And the guy is at the west gate.

D’OH!

So I walk all the way back in, across Leyawiin, and out the West gate, towards the guard, until I finally find out what he wants.

Oh Shit! I’ve got some Skooma on me! Of course, it’s not mine, but still, I don’t want him getting ideas. Before I ask him anymore about the dealers, I walk off , stash the drug in a barrel, and walk back.

Dunmer? Dunmer… Damn dark elves! They always cause the problems! And he’s in Greyland, too! The place I was attacked by that marauder! I must have missed him by a day or two, I guess. I ask why he and his humoungous legion of steel-clad troops can’t get him, and he basically tells me that the bastard runs too fast.

Sigh.

It’s up to old Grugzob again.

I’m also promised the current bounty on the guy as a reward, so that’s good.

I get my Skooma back, and continue on to my destination. The walk to Greyland is uneventful, and I approach the door, axe drawn, skeleton familiar ready.

Inside, the view is just the same as last time, I sneak in, and see the dark elf inside with another bodyguard. He turns around at me, angry, yells a curse, and draws his sword. The marauding bodyguard, a Nord, ignores me.

I summon my skeleton, but the Dunmer, who apparently has an enchanted blade, cuts him down into bits in seconds.

NOOOOOO! That was my Favourite skeleton! The bastard dark-elf killed him!

Oh well, I guess I’ll just have to summon another one later.

I begin to chop the old fashioned way.

A few seconds later, and the elf is dead on the ground, but the bodyguard still dares to fight me.

A power attack later, and it’s over.

Suckers.

It does turn out the the elf has an enchanted blade. Interesting. Maybe it goes for more money?

Anyhow, I proceed to loot them:

I take his ring as proof that I killed him. It also turns out that he had about 50 coins on him too. That’s good. I take everything he and his friend have, and stroll out of Greyland. Another thing I noticed was that the body of the marauder I killed earlier disappeared. They must have thrown it into the lake when they arrived.  Another thing I noticed is that they hadn’t replaced the chest in there with more Skooma. Also weird.

I repair all my stuff with my hammers, and walk back to Lerexus.

He gets pretty happy, and as promised, gives me the bounty on the man I was supposed to kill.

20 gold.

20 Freakin’ gold.

I killed a man and his bodyguard for 20 gold. And they never even did anything to me! I feel so… dirty… like some two-bit penniless drunk and stoned college guy dared by his friend to beat up the local nerd.

This sucks so hard.

Immediately, I sprint towards the chapel, seeking redemption from the gods.

I was almost scared there for a moment. The gods accept my earnest ’sorry’ and lift my spirits enough to be able to go back to The Dividing Line (I assume I’m getting TZ rich off of my loot), and sell my spoils of war. I’ve got 798 gold at the end. Looks like I’m going to enter the four digit days soon (Quadruple digit days sounds ugly).

Sticking to my plan to leave Leyawiin, I go next door to the Five Claws to buy food. I buy garlic, Ham, Cheese, Carrots, and some six bottles of mead. I drink a bottle with some ham, and back to the West Gate I go.

I look back on Leyawiin, spit, and outside I go. It’s 6:34 when I leave.

I see a legion soldier on horseback going off the road and up a hill.

Now, he’s on horse back, and I don’t see why he couldn’t just smash through the wall at Greyland and take out the elf. I mean, it’s not like he has to get off the horse to fight? Right?

Anyway, I eventually spot the lodge in the distance:

I arrive at 8:22, to find that Mazoga’s not there, but more importantly:

Food! Inside I find a treasure trove of fruits/vegetables, meats, dairy, and wheat products! I grab anything (not only food) that’s worth anything, and sit down to eat some bread with ham. To follow up I have some cheese and corn.

I also find some beer in a barrel:

Anyhow, it’s already 9:43 when it’s all done and done, and I decide it’s time to sleep. I have at least a two day’s walk ahead of me, so I decide to wake early, having a ten hours’ sleep. It’s a long journey to Bravil, and I’d like to be ready.

End of day five.

So remember - tell your friends and family and anyone who’ll listen. Else, Grugzob may never live to see Skingrad.

April 11, 2008

Day Four: Another three bite the dust

It’s 9:31 when I wake up and get ready to leave. The sky’s somewhat clear, and here’s the scene at Fisherman’s Rock in the morning:

I admire my handiwork and prepare for the long walk. This time, however, I’ll go straight to Leyawiin, hugging the coast.

After walking for half an hour, it suddenly begins to rain. However, the rain is short, and leaves as quickly as it comes. Ten minutes later, it rains again, and stops just as fast.

It’s on and off rain when I arrive at the Amelion Tomb:

Leyawiin also comes into view here, and the sky finally clears.

A bit later, I spot a mudcrab, and draw my big honkin’ axe:

The axe takes up about half my screen, and so I imagine it will be a pain when I get into some real battles.

I power-pwn the mudcrab with a One-Hit-K.O. Oddly enough, in addition to the crab meat, which I eat, It had a Septim. Seems like the mudcrab bandits are on the rise!

It’s 1:24 when I arrive to Leyawiin. I chat with the guard, who I’ve named Greg, and continue into town.

I pass by this farmer guy, who for some strange reason reminds me of a hobbit:

I decide to not dawdle and sell my stuff immediately, so I head over to Best Goods and Guarantees. A Khajiit named Ra’Jahiir is in front of the store, so I stop and talk a bit with him before entering. To the elf inside I sell all the loot I got except for an iron dagger, the bow, and the arrows, which I might need later. I finish with 192 Gold! Yee-haw! Grugzob has officially entered the Triple Digit Days! Also, I have done Leyawiin a great service by ensuring that they now have stuff to sell to any other traveling adventurers. I eat an apple and a piece of beef, and walk next door to The Dividing line, where I buy some outrageously overpriced repair hammers.

Well… This doesn’t look too hard.. I mean, all you really have to do is hit the things with the hammers… So I do.

I break one of the two, and leave to Castle Leyawiin to talk with the Count. On the way there, I see a cat which insists on following me wherever I go. So I give it a power-chop with my axe, which doesn’t kill it, but does send it running away. I use my second repair hammer on the axe, and break the hammer.

Damn Cats.

Anyway, The Count of Leyawiin is in the place I left him, so I walk up and ‘initiate conversation’. He thanks me for my service, and to my surprise:

A knight! Surely this is my first step towards Nobledom! I eagerly accept his offer. Of course, nothing comes easily, and he gives me something to do:

Aww man! More Orc killing? When asked where Brugo is, he tells me to ask Mazoga, who has since come back to the castle. She tells me that he’s hiding out in Telepe, the ruin I passed while exploring on my second day here. Didn’t look like much of a bandit hideout to me back then, though.

So without further ado, I set off, with Mazoga staying closer behind me. In front of the West Gate, I see a bunch of those cats trying frantically to leave Leyawiin. Seems word has got around about my little chop-chop back there:

Damn Cats.

Anyway, The walk to Telepe is pretty uneventful. It’s 6:34 when I arrive, and since I’m here a bit early, I decide to have a short name and tell Mazoga to wake me up in four hours. However, a stinging thought in the back of my head says that If I got to sleep, someone will sneak up on my and put a knife through my back, so I decide to wait it out instead.

After a half an hour of waiting, Mazoga suddenly pulls out her sword and walks up to the edge of the ruin, looking up. I do so too, and spot a Dunmer bowwomen on top of the ruin, probably an accomplice of Black Brugo. Odd that she was absent the first time I came around. I run around the back, trying to find a way up to where she is.

When she hits me with an arrow, my endurance begins to drain. Bandit’s sappin mah endurance!… Now where have I heard that before…?

I launch some flare spells at her, but miss:

Up until this moment, however, she seemed more pre-occupied with Mazoga than with me, so she leaves me alone. However, while backing up to get a clearer shot at my orc friend, she falls off the ruin (survives), and turns around to face me, pulling out a dagger.

I begin to walk towards her, cornering her, and then it happens.

“Die, Orc Filth!”

The words come out so fast I don’t even have enough time to go berserk. Instead, I yell a guttural war cry, attack her with a power chop, and she folds like the mud crab earlier in the day:

The bitch deserved it. WHO’S THE FILTH NOW, HUH??

I loot her for all she has and leave her lying naked where she is.

I go back around the ruin, lie down on the bedroll, and tell Mazoga to wake me up in three hours.

Three hours later, I get up. It’s dark, and I get into a crouch, hiding behind a rock, preparing an ambush for the bandit’s arrival. Mazoga, however, doesn’t take an example from me, and instead, stands dumbly in the middle of five gazillion torches. Needless to say, my ambush fails when I hear an Orc yell

“Who’s There!?”

Mazoga draws her sword and runs up to the source of the voice, slashing him and his two accomplices.

A very short fight ensues in which several main things happen:

1) I chop down a redguard bandit with me good old’ choppin’ axe.

2) Mazoga slices up a breton banit with her sword

3) My skeleton buddy finishes off Brugo with a wave of his war axe. Good old axes. They’ve yet to fail me.

I proceed by my usual method of obtaining cash, and find a neat Black Bow on all three of their bodies:

Cool. Maybe that’s why they call them the BLACK BOW BANDITS?

Anyhow, I also find this neato key on Brugo’s person:

It probably opens a chest somewhere inside the ruin, which I’ve learned is the Bandit’s base of operations. I don’t really feel like going into there now, since it’s late and there’s probably more bandits inside. Instead, I talk with Mazoga, who says she’ll go back to the castle, ecstatic at being a knight. I decide to go to bed on the conveniently placed bedroll:

And so ends fay dour.

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