Orcing In Oblivion

April 8, 2008

Day Three, Part Two: Walking the walk

My journey begins at 4:31, which means, if Weebam-Na spoke the truth, I should arrive at the rock somewhere around 10:30. Even though I’d like to get there as fast as possible, I heed my mother’s childhood warnings and stay on the road.

I pick some mushrooms and head out, Mazoga close behind me.

After an hour and a bit of walking, here’s where I am:

Near here, I find an exotic Domica Redwort plant, and some more of those weird green mushrooms.

After more walking I see some deer down the road. I immediately double over to make myself less seen. Then, I equip my flare spell, and blast away:

Yee-haw! Take that, Nondrick! Grugzob’s eating well tonight!

Anyway, I spot another Ayleid ruin down the road, and find some ingredients beside a sign. I spot a village nearby:

But decide not to enter. Instead, I eat some corn, and continue walking.

It’s 8:44 when Mazoga and I are almost exactly east of Fisherman’s rock. Here’s when I decide to begin cutting across the wilderness.

While cutting, I see a Legion Forester attempt to catch a deer, and miss. I try to help out by throwing some flare spells at the deer, but I miss as well. The forester sadly walks away, and I continue on my path to Fisherman’s rock.

It’s 9:47 when we arrive, a bit early. I notice that Mazoga is no longer following me, and is walking on her own, and walking very determinedly at that.

She walks up to a half dressed Nord, named Mogens Wind-Shifter, and converses with him in her usual manner:

Oooooh Snap! Somethings going to go down here, and it might involve fighting! I edge away from the two, wanting no part in this. I can see that Mogens has his hand on his dagger already.

Uhh, yeah. I get a message that I should help out Mazoga, and, no matter how much I don’t like her, I decide to help her out, as she is one of my Orc brethren.

My starlight spell runs out, and I’ve got no time to recast it before a Khajiit comes running at me swinging a Battle Axe. I backpedal (into a tree), and furiously pelt him with flare spells until he goes down, looking and smelling like a rat in a barbecue. Mazoga is fighting the leader as a Dark Elf comes at me next. I launch some spells at him until I realize my Magicka is all but gone. I pull out my sword instead, and begin hacking and slashing away, until he falls as well.

Mazoga’s fight against Mogens spills out into the surrounding wilderness, but I’m occupied with another Khajiit at the moment, this one with a Claymore. My Magicka has recharged by now, and I use it to summon my Skeleton Familiar, who goes straight after Mogens.  (Yes, I realize the picture is a bit dark. Just turn up the brightness on your monitor and you’ll be able to see it better)

I slash up the Khajiit, and my skeleton finishes off Wind-Shifter. Mazoga comes up to talk to me, and explains her prejudice against the half-dressed Nord:

Turns out that’s why Mogens killed Ra’ vindra. Huh. That’s mildly interesting. She then blathers on about how she swore a knight’s oath and searched far and wide for the gang etc, etc, etc, blah blah blah. There’s only one thing I’m interested in, though:

Sweet! As Mazoga walks back towards Leyawiin, I run around taking anything that’s worth anything from everybody, including that beautiful Axe from that first  Khajiit I killed.  Finders keepers, I guess.

I exchange the heavy armour I’ve been wearing for light, and at the end of it all:

Pimping! Although I do wonder why axes are considered blunt weapons, even though they’re technically sharp…

Anyway, it’s getting REALLY late, so I gobble down a Carrot, a piece of cheese, and some more corn, and finally go to bed. Tomorrow, I’m preparing to leave Leyawiin.

April 5, 2008

Day Three, Part One: Questing for glory!

I wake up to find a random Khajiit in my room. I don’t know how she got there, but she leaves before I can take a screenshot. I walk out of the room, nod to the innkeeper, and sit down for breakfast: Ale and Cheese.

Recently, someone asked me to be more noble-like instead of Nondrick-like, and I’ve decided to take them up on their offer by, later today, going to visit the Count to talk about this so-called knight, Mazoga. Odd that she doesn’t have a last name.

First off, however, I’ve got a whole bunch of clothes and other stuff I want to sell. I also want to exchange the large and uncomfortable heavy armour I’m wearing now to something a bit lighter. The closest place? The dividing line, right next door:

Inside I see an Argonian named Tun-Zeeus, who tells me a story that goes along the lines of ‘Buy some armour and stuff from here. DO IT. NOW.’

Turns out he doesn’t have any armour to sell, at all.

That sucks. He doesn’t have any good, blunt weapons I can afford, and for some reason, the only thing he agrees to buy from me is my folded cloth. I guess he needs to keep the armour warm… or something… Either way, I repair my stuff and prepare to leave, but stop short as I see another guy just sort of standing around, not doing anything.

He doesn’t have anything to sell either, and because he’s only an apprentice armourer trainer, he can’t teach me anything more. It would have been too expensive anyway.

I go to the shop beside the Dividing line, called ‘Best Goods and Guarantees’. It’s run by a couple of elves, and they too, have nothing of use to me. But they’ll buy the pants and other articles of clothing that I looted from Greyland, so I end up with 48 gold when it’s all finished. I check the map for any other stores, and find Southern books, located near the Mages Guild. While walking there, I notice a large congregation of townspeople just standing around, Farmers talking to Fighters, and Mages conversing with Commoners. Doesn’t seem to be anything big, so I leave.

I get to Southern Books without incident. In front of it, two more Argonians are gossiping about a third Argonian, the one who told me the racially insensitive joke on my first day here. I walk in and find that the store is run by a very rude Orc:

He doesn’t want anything to do with me, and all his stuff is too expensive to buy, anyway. And that’s when I got mad.

I think I’m through with Leyawiin. The stores have nothing to sell, and nothing of mine to buy, the townspeople aren’t too friendly, and there seems to be a war between the Khajiit and Argonians, and I don’t want to get involved. However, there’s still two things I gotta do: The first is deal with Mazoga, and the second is to have a chat with that guard that called me an adventurer when I first walked past him. I think that now that I’m sufficiently armoured I should be able to do whatever mundane task he wants me to.

Either way, there’s no time like the present to head over to Castle Leyawiin and talk to that Orc. Heres my first view of the castle:

I walk by the Hunter talking to the Traveler in front of the gate to the castle, and enter. It doesn’t take me long to find Mazoga.

She asks me if I’m the Count. Me being no liar, I respond ‘No.’ She rudely tells me to leave. My first taste of adventure and already it acts like it doesn’t want me there, urging me to go away and never return to my noble roots. Well, screw you, adventure! I’m going to get that house whatever it takes! I walk up to the Count, and he tells me about a service to Leyawiin he needs me to do:

The Count sends me to talk to Mazoga about what this whole ‘Knight’ thing is about. I go back and tell her the Count sent me, she agrees to speak with me, and, after a few unkind words, during which it is revealed why she has no family name (Born under a rock) she says that I must call her ‘Sir Mazoga’. I ask her if she realizes that she’s a woman, and she says that she does, but still demands that I call her ‘Sir.’ I flatly refuse, and she, the Bitch she is, tells me to go away.

Christ, I know I’m a noble, but there are times when even nobles can go over the line!

Inches away from stabbing her violently in the face, I collect myself, and talk to her again. She seems to have calmed down, and tells me to find Weebam-Na, an Argonian, and bring him her. I know where his house is, having passed by it while going to the bookshop. I jog over there at a leisurely pace, and find him inside. At first, he refuses to follow me, but after a bit of joking, admiring, coercing, and boasting, he agrees:

He chooses an odd path to get to the castle though:

Fancy a swim?

I don’t really want to swim, so I walk around, and follow him into the castle. He talks with Mazoga, who asks him where Fisherman’s rock is. He answers. She asks him to take her there:

But he refuses on the grounds that she won’t tell her why. Luckily, she talks to him with the same rudeness as she did to me, so that’s kind of reassuring. She tells him to bugger off, and then approaches and asks me to take her there. Since Weebam was so kind as to mark down the rock on my map, I agree.

What dangers face Mazoga and I on the path ahead? Find out in Part Two, detailing our long and menial six hours’ journey to Fisherman’s rock!

April 2, 2008

Day Two: Orcs, Skeletons, and the gods

I tell you no lie. The update has arrived. And it would have arrived earlier if the imageshack multiuploader had not been such a dick and crashed on me every five seconds. Oh yeah, I’m in Canada, so the time here may be different from the time wherever you are.

So, anyway, it’s 10:12 when my clock rings. I jump out of bed, dress myself, and check my gold. 25. A bit off, but at least it’s still an 8 gold increase from my start.

I chat with the innkeeper, eat some cheese and a carrot, then walk outside. I spot a cat from a mod that downloaded walking around. I give it a nice pat, and walk off to begin my exploration of the area to the north west of Leyawiin. I talk with the guard, who tells me about noises and smells coming from the house of Rosentia Gallatus, or something of that sort. In any case, I ignore him.

My view out of Leyawiin.I walk down the path and turn to the left. The guard standing up there turns to me, and to my surprise, calls me an adventurer!

As you can see by the picture, I ignore him. I mean, look at me! Do I look very adventurous in those clothes? Come on!

I find some Clouded Funnels growing along the not-path, and because of this, decide to venture further away from Leyawiin. In the distance, I spot this humble-looking abode:

Looks quaint enough. Might even make a small home, If there’s no one inside. I peek around the garden, getting some tiger-lilies and other plants of that sort. I also check the barrels around the house.

This one had gold, which I take. Another one also had gold, but many of the other ones had naught but miscellaneous garbage, some of which I take, because apparently, it’s worth something to someone.

After checking the area around the house for people (who may or may not inhabit the house, henceforth to be referred to as ‘Greyland’, and finding no-one, I decide to enter.

It’s not the smartest move.

As soon as I enter, an ORCISH, FEMALE (!!!) Marauder spins around. Apparently, my natural charisma didn’t charm her very much. I know this because she yells an insult, and proceeds to attack me.

NOW, she’s got iron armour and a longsword.

And I’ve got a rusty dagger and a vest.

Now, you children might be getting a little bit frightened, but fear not. Uncle Grugzob’ll make sure eeverything turns out okay in the end.

We trade blows for a while, with her seeming the victor, until I remember my noble status, and use my level 25 in Conjuration to summon a skeleton. Victory shall be mine! (You can sort of see the skeleton in the previous picture.

With our combined might the marauder falls, and guess what that means?

Hells yeah, bitches! Grugzob’s coming for you!

I scavenge around the cottage for a while, and find a treasure trove of ingredients – there are nuts, mutton, ham, and other stuff on the table and in some drawers. But a certain chest catches my eye…

Skooma! Seems like a dealer hired a certain marauder to protect his ’stuff’. It’s obvious that she won’t be doing much protecting now, her lying dead and naked in the front hallway. I take the Skooma and walk out. I don’t know what I’ll do with the drug yet, though.

There’s a hill beside the cottage which I walk up. It’s about 2:00 now, and I’m getting kind of bored, so I resummon my skeleton familiar to keep me company.  Eventually, I come to what looks like once was a grand fortress, but now it’s but a ruin.

It’s called Telepe. I use some common sense and refrain from entering. There is a bedroll there, though, so I take a quick, one hour nap to heal up, then continue searching. Soon, I see the rooftop of another house:

(Sorry that you kind of can’t see it in this picture, but it around three quarters of the way up, in the center.)

Common sense kicks in again, and due to the fact that the first time I stumbled upon a seemingly harmless home, I was almost killed. I don’t go in, and instead, I approach the rocks seen to the left, but someone (Cause rock’s can’t talk) tells me that It has to be night for the spirit of the rocks with weird-o writing on them to come alive. I decide to get back to the road, since I’ve wandered pretty far from it, and Leyawiin, by now. I get there and find a bridge leading across some shallow water to a small island. Grugzob hasn’t gone swimming yet, and I’d like to practice, so I shimmy out of my armour and into my skivvies, and swim. It goes without incident, and I get out, wait a while to dry myself, put on all my stuff, and continue walking to a little dock I spotted in the background.

Now, as I was writing some notes, Grugzob informed me that he heard the omnipresent music change to a pleasant tune to something he had not heard from the days of the Marauder. So, I stop, spin him around, and find the most talked about beast in all of Cyrodiil:

God damned mudcrabs! I manage to dispatch it with a few swipes, so it’s all okay, I guess. The time’s 4:49 now, so I hurry over to that dock and peek about in some barrels, crates, and chests.

There’s nothing much in them, So I continue. Soon, On top of a hill, almost in the exact same spot where I first started:

, I spy an entrance to what seems like a cave:

I decide to check it out. I walk through the shallow river, and upon close inspection, the thing which I once thought was a Cave, was actually a Tomb. For the third time, I use my common sense and don’t go inside. Rather, I hang around, and pick up some Stinkhorns and Funnel Caps. It’s getting kind of late, so I decide to walk begin my trek back to Leyawiin. However, I’m startled by a mudcrab on the way back. I decide to train my block skill, so I let him make the first move. So, it came as a surprise when it is, in fact, I was the one staggered, and not the damn crab. I dispatch it with a power attack, and take the meat.

Damned Crabs, making me look bad!

It’s 8:10 by the time I’m back at town. I talk with the guard at the gate, who informs me of a female orc, Mazoga, thinking that she’s a knight.

Well,  even though she is an Orc, and although she isn’t exactly a noble knight from what I hear, it’s the thought that counts! However, it’s getting dark, and I’ve had enough Orc women for the day. One place I want to get to is the chapel, cause I’m hurtin’ quite a bit. I find the chapel without error this time, and, myself being the lucky Orc that I am, the gods do end up speaking to me!

Hurray! I feel my wounds healed, and my body refreshed. Maybe I should become a religious man? It’s 9:00 when I’m done it all, so I stroll down to the five claws, talk with the shop keeper, and sell him any stuff that he’ll buy from me. From him I buy some food, and in the end, I’ve got 56 coins in my pocket, which is a 100% increase from this morning. Things are looking good!

I set up my clock of waking, as I’ve come to call it, for an eleven hour sleep this time, and finish off the day.

And thus ends Day two of Grugzob’s rise to greatness.

March 27, 2008

Day One, Part Two: Poking around

I arrive inside Leyawiin; to this sight:

A beggar: Bah! Nuts to beggars! All they ever do is leech off of the rest of us… Although I admit I’m not looking any better than they are now, with 17 coins and an apple.

I immediately start poking around for stuff to sell, and it promptly starts raining. While poking around, I spot this fellow just sort of standing in ankle deep water, as Argonians normally do, I assume.

He tells me a racial-insensitive joke about Khajiit (Jeez, is it just me, or is it that there are ALWAYS two i’s in everything? LeyawIIn, CyrodIIl, KhajIIt). I admire him for a while, after which he informs me that Dark Brotherhood Speakers will visit you in your sleep after you murder someone. I’m not exactly planning to do that, as this… Dark Brotherhood thing sounds kind of… Dangerous… too dangerous for a man of Grugzobs’ type.

Speaking of Grugzob, before entering Leyawiin, he was visited by someone known only as the console god. He allowed Grugzob to change his birthsign and his major skills, but once and only this once. As of now, Grugzob is born under The Lord, and not The Tower, giving him the Blood of the North lesser power, which allows him to restore his health 6 points for 15 seconds. He also has a 25% weakness to fire. Also, instead of having Heavy Armour as a major skill, his skill is now in LIGHT ARMOUR. The console god then disappeared, never to return again. EVER.)

After several hours of in game time of searching, I find my first ingredient:

Huzzah! Soon the septims will start rolling in, and Rosethorn hall will be mine!

soon after, I find a milk thistle growing on the side of the road:

Good… Everything is going as planned…

Or not. No matter how intensely I poke, I can’t find any plants. However, I see a wood elf, in armour, I might add, mulling about, so I approach him with the intention to ask about where plants tend to grow.

However, to no avail. However, I do remember, whether it was in the past life or in this one, being told that plants tend to grow around chapels. Thus began my wild running about Leyawiin searching for that darned chapel. I go east, look around, see nothing. So I walk north, same thing. I run around the streets, looking like a maniac, frantically searching for the chapel. Is it possible that there isn’t one in this town? I’m about to give up, when…

Huzzah! I’m saved! If I had a disease, I’d go inside, but I don’t, so I don’t. Instead, I walk towards it, go to the left of the entrance, and walk along the wall. I hop the fence to the graveyard, and find NOTHING. Abso-freakin-lutely nothing. Not even a measly fly amanita! So I walk around the other side of the chapel, and I finally find what I was looking for:

Huzzah! I walk up to the plant and, what with my degree in Tamrielic flora and fauna, I deduce it’s an Aloe Vera plant. I walk up to it and harvest it.

Jeez, these plants are big! They’re larger than I am, for Christs (Oh, sorry, Talos’) sake, and I’m an orc! We orcs tend to be quite large. I pay it no attention anyway, so I walk down the street and harvest the other Aloe Vera (can be seen in the screenshot before the previous one)

A bit further down the street is a lady, whose name I discover is Margarete soon after. Even though it’s approaching 7:00, I still stop to chat with her. I discover it’s worth my while:

Well, that’s good news. I’ll have to explore this ‘Blackwood’ and this ‘Niben’ tomorrow, as the street lanterns have been lit, so It’s a bit too dark to go to far out of town. However, I don’t see any danger in just taking a few steps out of the town walls for a second, so I move towards the closest gate out of Leyawiin, the west one. While walking towards it, I stop to chat with this fine Argo:

He seems a bit suspicious, and the only useful thought I walk away with is ‘Goddamnit, there’s a lot of Argonians in Leyawiin!”

(Sorry for lack of screenshots in next bit)

I walk outside to a helpful sight: There are quite a few ingredients out here! I pick some lavender, Milk Thistle, Bergamot, Aloe Vera, the ever present Fly Amanita, and these odd Blue mushrooms, which I find near the stables.

I think the horses have… affected the mushrooms in a way. Good thing I don’t plan on eating them.

Since it’s already quite dark, I practice my magic by casting a spell called Starlight, which lights up the area around me with an eerie green glow. Since I don’t want to go too further out of Leyawiin, I decide to go back into town, stopping to chat with a traveling mage. Entering Leyawiin, I ask where to sleep, and I’m pointed to the Five Claws Lodge, which is conveniently located down the street and to the left, around 10 meters away. So I go there.

The proprietor of the establishment is an Argonian. I’m not beginning to expect anything else as of now. We talk for a while, during which I discover he has Obsessive Compulsive and will not charge any money to sleep if the rooms guests sleep in aren’t clean. Hey, it’s his free time, not mine.

I sell him all the things I’ve collected, and, after a bit of haggling, I get to 91 gold. After buying cheese, apples, carrots, corn, and beef (I promptly eat the beef), AND buying a room, I’m left with… 51 gold? (I’m guessing, as I forgot to take a screenshot). It’s 9:30 when I’m finally standing, with my clothes tucked neatly into my underwear, in front of my bed. I take out something I managed to bring with me from Orsinium, which I call ‘the clock of waking’. I set it to allow me to sleep for 12 hours, after which I immediately plop into bed, and to sleep.

March 26, 2008

Day One, Part One: On the beach

(Sorry for not much in this first update: Didn’t have time to play after installing all mods, patches, etc. I know there also aren’t many screen shots, but that’s my fault, due to errors with fraps and such.)

DAY ONE, PART ONE: ON THE BEACH.

My Character. Born under the sign of the tower (Which I may change to Lord via the console tomorrow), which allows me to Reflect 5 points of damage for 120 seconds, as well as magically unlock locks. Useful as I won’t be actively picking locks any time soon.

My Custom Class is Nobleman. (I might change the heavy armour specialization to light armour later))
So, the story of Grugzob-gro-Boguk starts off outside of Leyawiin, with the damned boat not even leaving me on the proper side of the dock:

That’s my first view, with the coast guard house in the distance. There are absolutely no ingredients here, and I don’t want to do too much searching outside of town just yet. I mean, the great outdoors are no place for a Nobleman! I start by walking over to the guardhouse. To my dismay, it’s locked, and I immediately assume it’s trespassing if I walk into there.

Even if I did want to tresspass to get in there, there would be two problems-

1) I have no lockpicks to speak of.

2) This guy:

Zounds! A Lewayiin guard! I walk up to him and chat for a while, and, the shy bugger that he is, walks off before I can remember to snap a screenshot of my excellent coercion.

Either way, I snoop around a bit for some more ingredients, which I don’t find, which isn’t good. So instead, I decide to let Grugzob try his luck inside Leyawiin:

Sorry for the extreme shortnesses, but schoolwork and slow internet, and long load times have shortened my play time significantly. Hopefully I’ll be able to get some more stuff up tomorrow!

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