Orcing In Oblivion

October 29, 2008

Day Six, Part Two: On the beaten path

Oh right, there’s this blog I have. My bad.

Well, to start the day, the drink thingy pops up again.

I’m pretty sure I won’t be having problems with over-drinking any time soon. I try dropping a jug in the water once more, but get much the same result. Sigh. Lets’ get on the road.

I walk on, and it starts to rain again. I spot another imperial horseman heading down the path, in my direction.

I try to talk to me, and he looks at me a bit weirdly, but gives me some useful 411 on trolls.

I come across a dead mudcrab a ways up the road (most likely killed by the Legionnaire, who thought it to be a grave danger to the safety of the Imperium), and pause to grab some of its’ meat. I check the map, and am dissapointed – Bravil is still a pretty good distance away, and to find a place to sleep, I’m going to have go off road to find some wilderness camps. Which I don’t feel like doing, cause that means I’ll have to risk being attacked by wolves, bandits, bandit hedge wizards, mudcrab bandits, and the like. Ugh.

The rain starts again. Jesus Christ, is this, like, Vancouver?

Anyway, after a short while, I spot houses in the distance, and soon, I find Water’s Edge.

Seems pretty clean and Goblin-Free, so I shimmy on in, hoping to find a store to sell all my hard earned booty.

The farmers don’t seem to mind me stealing all their crops, so I help myself.

After sucking the field dry of corn, strawberries, watermelon, pumpkin, and cabbage, I proceed to look around the town. Sadly, however, I don’t find an inn, or even a store. Only three houses (which will count as my tresspassing if I enter), some more crops (which I take), some sheep, and this fellow:

I walk over there, and press the ‘E’ key. He, his mind totally off from the herding of his sheep, turns to me and responds rudely. I hope that he’ll give me directions to the nearest inn or shoppe, but all he has to talk about are rumours, so I ask him about those. He tells me something about the Grey Fox, a dangerous thief… Interesting. Perhaps if I nab this thief, my fame will spread throughout Cyrodiil? I pursue the subject,  and Pennus tells me he’s in the Imperial City. That’s useful, I’ll have to make a note to myself to ask about him there.

Seeing as Water’s Edge has nothing more to offer me, I get back on the path, and leave.

A castle looms out of the distance a short while later. It seems to be abandoned, which is all the more reason to avoid it.

A ways down the road is something else that’s dead.

It’s a bandit archer, his bow and his dagger, with which he made his last stand, lying in the street beside him. I deduce the cause of death was a sword to the face. I take all his wordly goods and TRY to his dead, fleshy body out of the road, but the Z Key doesn’t work, so I just leave him there.

Looks like I’ve got a full day ahead.

Walking for a while, I see what looks like Ayleid ruins up ahead.

Turns out it’s a wayshrine, and I get the blessings of some god or other. That’s neat.

But I’ve got a long day ahead of me, and there are long ways to go yet. I’m considering trudging off into the wilderness if a map symbol for a camp appears on my Grugzob-Radar, but, depends on the time.

Read the exciting perhaps conclusion to Day Six, sometime later in the future!

Advertisement

1 Comment »

  1. Awesome man. Keep up the good work!

    Comment by That one guy — November 2, 2008 @ 4:46 pm


RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Theme: Silver is the New Black. Blog at WordPress.com.

Follow

Get every new post delivered to your Inbox.