Orcing In Oblivion

April 5, 2008

Day Three, Part One: Questing for glory!

I wake up to find a random Khajiit in my room. I don’t know how she got there, but she leaves before I can take a screenshot. I walk out of the room, nod to the innkeeper, and sit down for breakfast: Ale and Cheese.

Recently, someone asked me to be more noble-like instead of Nondrick-like, and I’ve decided to take them up on their offer by, later today, going to visit the Count to talk about this so-called knight, Mazoga. Odd that she doesn’t have a last name.

First off, however, I’ve got a whole bunch of clothes and other stuff I want to sell. I also want to exchange the large and uncomfortable heavy armour I’m wearing now to something a bit lighter. The closest place? The dividing line, right next door:

Inside I see an Argonian named Tun-Zeeus, who tells me a story that goes along the lines of ‘Buy some armour and stuff from here. DO IT. NOW.’

Turns out he doesn’t have any armour to sell, at all.

That sucks. He doesn’t have any good, blunt weapons I can afford, and for some reason, the only thing he agrees to buy from me is my folded cloth. I guess he needs to keep the armour warm… or something… Either way, I repair my stuff and prepare to leave, but stop short as I see another guy just sort of standing around, not doing anything.

He doesn’t have anything to sell either, and because he’s only an apprentice armourer trainer, he can’t teach me anything more. It would have been too expensive anyway.

I go to the shop beside the Dividing line, called ‘Best Goods and Guarantees’. It’s run by a couple of elves, and they too, have nothing of use to me. But they’ll buy the pants and other articles of clothing that I looted from Greyland, so I end up with 48 gold when it’s all finished. I check the map for any other stores, and find Southern books, located near the Mages Guild. While walking there, I notice a large congregation of townspeople just standing around, Farmers talking to Fighters, and Mages conversing with Commoners. Doesn’t seem to be anything big, so I leave.

I get to Southern Books without incident. In front of it, two more Argonians are gossiping about a third Argonian, the one who told me the racially insensitive joke on my first day here. I walk in and find that the store is run by a very rude Orc:

He doesn’t want anything to do with me, and all his stuff is too expensive to buy, anyway. And that’s when I got mad.

I think I’m through with Leyawiin. The stores have nothing to sell, and nothing of mine to buy, the townspeople aren’t too friendly, and there seems to be a war between the Khajiit and Argonians, and I don’t want to get involved. However, there’s still two things I gotta do: The first is deal with Mazoga, and the second is to have a chat with that guard that called me an adventurer when I first walked past him. I think that now that I’m sufficiently armoured I should be able to do whatever mundane task he wants me to.

Either way, there’s no time like the present to head over to Castle Leyawiin and talk to that Orc. Heres my first view of the castle:

I walk by the Hunter talking to the Traveler in front of the gate to the castle, and enter. It doesn’t take me long to find Mazoga.

She asks me if I’m the Count. Me being no liar, I respond ‘No.’ She rudely tells me to leave. My first taste of adventure and already it acts like it doesn’t want me there, urging me to go away and never return to my noble roots. Well, screw you, adventure! I’m going to get that house whatever it takes! I walk up to the Count, and he tells me about a service to Leyawiin he needs me to do:

The Count sends me to talk to Mazoga about what this whole ‘Knight’ thing is about. I go back and tell her the Count sent me, she agrees to speak with me, and, after a few unkind words, during which it is revealed why she has no family name (Born under a rock) she says that I must call her ‘Sir Mazoga’. I ask her if she realizes that she’s a woman, and she says that she does, but still demands that I call her ‘Sir.’ I flatly refuse, and she, the Bitch she is, tells me to go away.

Christ, I know I’m a noble, but there are times when even nobles can go over the line!

Inches away from stabbing her violently in the face, I collect myself, and talk to her again. She seems to have calmed down, and tells me to find Weebam-Na, an Argonian, and bring him her. I know where his house is, having passed by it while going to the bookshop. I jog over there at a leisurely pace, and find him inside. At first, he refuses to follow me, but after a bit of joking, admiring, coercing, and boasting, he agrees:

He chooses an odd path to get to the castle though:

Fancy a swim?

I don’t really want to swim, so I walk around, and follow him into the castle. He talks with Mazoga, who asks him where Fisherman’s rock is. He answers. She asks him to take her there:

But he refuses on the grounds that she won’t tell her why. Luckily, she talks to him with the same rudeness as she did to me, so that’s kind of reassuring. She tells him to bugger off, and then approaches and asks me to take her there. Since Weebam was so kind as to mark down the rock on my map, I agree.

What dangers face Mazoga and I on the path ahead? Find out in Part Two, detailing our long and menial six hours’ journey to Fisherman’s rock!

1 Comment »

  1. Its a pretty good blog, but PLEASE resize your images and convert them to jpegs. They are taking ages to load.

    Comment by Doran — April 6, 2008 @ 10:57 pm

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